![]() ![]() The collection comes bundled with an art book and the soundtrack for the games which was a lovely touch that I appreciated. Whilst some tracks are certainly better than others, generally speaking again I was very impressed. ![]() ![]() It is heavy and in your face, mirroring the combat. The soundtrack on the other hand is indeed noteworthy, fitting the gameplay like a glove. Graphics and Audio: A product of its timeĪudio-wise, the trilogy is fine – nothing particularly special or noteworthy but what is there works. Enemy variety generally is not great in these games, but the bosses were a welcome change of pace both visually and physically. Each has so much personality and creativity spewing from them that I was surprised. That being said, the human-sized bosses are, for the most part, incredible tests of combat proficiency which I looked forward to every time. Larger bosses and enemies, in general, can be frustrating, especially in dodging. Whilst some are single-tone and simple, others are more intricate and detailed. In terms of bosses, I was pleasantly surprised. Once you learn when to reposition the camera it becomes better, but even now the camera frustrates me on occasion, especially when surrounded by enemies. For a hack and slash, there is a lot going on and the camera does not exactly help. The pure number of enemies can become frustrating and having a combo interrupted and then getting hit whilst trying to recover is annoying. The difficulty cannot be glossed over, it’s present and it is hard especially at the beginning. The trilogy features a list of weapons that all feel great, although I’m a sucker for a classic katana, so I rarely took it off except to trial each different type. There were far too many ranged enemies that detrimentally interrupted the flow of combat. Each plays similarly, with the third being the most different, its emphasis on ranged combat with the bow felt great, to begin with, but frustrated me quickly. Waves of enemies fall at your feet as the incredibly violent and gore-filled action takes over, the stress-relief that these games can enable is incredible. Many will bounce off the trilogy berating it for being hard, but if you take the time to learn the systems and especially the parry/dodge the beauty of it is clear. It subtly rewards you for getting better. I’ve never been very good at fighting games and the combos and button inputs are as long as my arm, but with patience and perseverance, I felt myself becoming better even as I write this I’m beginning a replay of Sigma 2 on its hardest difficulty. I struggled to start with and the hero mode (which is the easy mode) coasted me through until I got a handle on the combat. I cannot emphasise enough how impressed I was with the combat. Each game has a truly visceral feel to its combat every sword slash, every metal claw and even every bow shot feels amazing. It cannot be forgotten, this is for the most part a port of three PS3 games to current consoles. Its original exclusiveness to the Playstation inhibited many from experiencing the game and so this collection being on all of the major platforms is fantastic, although I was disappointed that there was no upgrade planned for next-generation consoles. Sigma acts as a great jumping-on point for the series. ![]()
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